Behavior3 client library for Delphi (Behavior Trees for Delphi)

Friday, July 1st, 2016 | AI, Delphi 10.1 Berlin, Delphi Programming | 6 Comments

behavior3delphi is a Behavior3 client library for Delphi (Behavior Trees for Delphi) based on behavior3js.
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LibBLP v1.0 – A BLP image reader library for Delphi 10.1 Berlin+ with DXT3/5 decompression support

Thursday, June 16th, 2016 | Delphi 10.1 Berlin, Delphi Programming | 2 Comments

LibBLP v1.0 – A BLP image reader library for Delphi 10.1 Berlin+ for

  • Palettized and uncompressed images and with
  • DXT1 / DXT3 and DXT5 decompression support
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Convert your Gamebase64 C64 ROM files to Emulationstation (RetroPie & Recalbox) format

Monday, January 4th, 2016 | Raspberry, Retro | 12 Comments

I’ve written a small bash script which extracts the VERSION.NFO informations from your Gamebase64 C64 ROM collection and converts them to the Emulationstation (e.g. RetroPie and Recalbox) compatible gamelist.xml format.

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How to fix the “api-ms-win-crt-runtime-l1-1.0.dll is missing” error for Delphi 10 Seattle

Tuesday, September 1st, 2015 | Delphi 10 Seattle, Delphi Programming | 113 Comments

If you experience this error during the start of Delphi 10 Seattle

d10_error

This error is not related to Delphi 10 Seattle – it is caused by TortoiseSVN v1.9 which is “side loaded” during start up (if installed before). Delphi 10 Seattle just works out of the box!

you need to (re)install the Visual C++ Redistributable for Visual Studio 2015, either via Windows Update or download and directly install the Visual C++ Redistributable: › Continue reading

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VerySimple.Lua 2.0 – a cross-platform Lua 5.3.0 wrapper for Delphi XE5-10.1 Berlin

Wednesday, February 18th, 2015 | Delphi Programming, Delphi XE7, iOS, Lua, Mac OS X | 67 Comments

VerySimple.Lua is a Lua 5.3 binding for Delphi XE5- 10.1 Berlin which automatically creates OOP callback functions for Win32, Win64, Mac OS X, iOS and Android.
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How to compile Lua 5.3.0 as an iOS static library

Monday, February 9th, 2015 | iOS, Lua | 1 Comment

This is a tutorial on how to compile Lua 5.3.0 as an iOS static library (liblua.a) on Mac OS X 10.10.2 Yosemite with Xcode 6.1.1. › Continue reading

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How to compile Lua 5.3.0 for Android as a dynamic library

Monday, January 26th, 2015 | Android, Lua | 7 Comments

This is a tutorial on how to compile Lua 5.3.0 for Android as a dynamic library (liblua.so) using the Windows Eclipse ADT. › Continue reading

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How to compile Lua 5.3.0 as a Mac OS X dynamic library

Thursday, January 22nd, 2015 | Lua, Mac OS X | 2 Comments

This is a tutorial on how to compile Lua 5.3.0 as a Mac OS X universal fat dynamic library (liblua.dylib). › Continue reading

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How to compile Lua 5.3.0 for Windows

Friday, January 16th, 2015 | Lua | 21 Comments

This is a tutorial on how to compile Lua 5.3.0 for Windows (executable and DLL) with Microsoft Visual Studio Express. › Continue reading

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How to compile libpomelo for Android

Thursday, October 23rd, 2014 | Android, Pomelo | No Comments

This is a tutorial on how to compile libpomelo for Android on Windows 7 (libpomelo is a C language client SDK for Pomelo). › Continue reading

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About Dennis D. Spreen

I'm an avid programmer working on a variety of platforms in a variety of languages with a wide technical interest.

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