Archive for June, 2019

How to compile Lua 5.3.5 for Windows

Tuesday, June 25th, 2019 | Lua, Windows | 2 Comments

This is a tutorial on how to compile Lua 5.3.5 for Windows (executable and DLL) with Microsoft Visual Studio Community Edition.

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Better Collada exporter for Blender with custom properties

Tuesday, June 18th, 2019 | Blender | No Comments

While my Pull Request isn’t merged yet, you may download my export-custom-properties-branch of the Godot Engine’s “Better” Collada exporter for Blender which adds custom properties for materials and geoms within the <extra>-tag with a “blender”-profile.

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About Dennis D. Spreen

I'm an avid programmer working on a variety of platforms in a variety of languages with a wide technical interest.

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